Earlier this month, Harrison Mills and Clayton Knight sat down with The FADER to share working with their dream collaborator Leon Bridges, what the weather is like in Seattle, and how they found themselves eventually making electronic music.
“I love blending different genres and styles that necessarily shouldn’t work together and finding a way to make them work. You can just kind of manipulate sounds in so many different ways that you can come up with so many different styles. We appreciate so many different forms of music that trying to tackle different genres is a really fun thing for us,” says Mills of their unique ODESZA sound.
The music production landscape may be at a major crossroads, with production DAW capabilities now stepping into the emerging realm of virtual reality. Soon we may be able to discern answers to questions like, “would some songs be bigger hits in virtual reality?” as Ableton Live’s production software can now be experienced in VR.
The app allows musicians to explore Ableton Live in a VR atmosphere—visualize a fully 3D interface complete with a giant Push and Launchpad—AliveinVR, places the conventions of modern music production in a different dimension. AliveinVR is somewhat of an update to 2014’s Pensato, an app that previously made Ableton Live available in VR. Steam, the entertainment platform that conceived the application, utilizes the HTC Vive platform, an immersive headset that meshes real world elements with virtual components.
To produce music in 3D, those interested need only to purchase AliveinVR at $10.63 from Steam. AliveinVR allows producers to trigger clips, mix tracks, and play instruments in scale mode, all in virtual reality. What a time to be alive.